Ticket #126 (closed Bug: Fixed)
Snared Fleeing monsters should move at all
Reported by: | lewolf | ||
---|---|---|---|
Priority: | Minor | Milestone: | |
Component: | Mechanic | ||
Expansion: | |||
Client: | Sensitive: | no |
Description
On live, if a mob was snared and was the type of mob to flee, it would not move at all. I assume this was due to the flee movement speed modifier stacking with the snare movement speed modifier and lowering the mobs total movement speed to 0%.
Change History
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