Ticket #126 (closed Bug: Fixed)

Opened 12 years ago

Last modified 3 years ago

Snared Fleeing monsters should move at all

Reported by: lewolf
Priority: Minor Milestone:
Component: Mechanic
Expansion:
Client: Sensitive: no

Description

On live, if a mob was snared and was the type of mob to flee, it would not move at all. I assume this was due to the flee movement speed modifier stacking with the snare movement speed modifier and lowering the mobs total movement speed to 0%.

Change History

comment:1 Changed 3 years ago by skomag

  • Status changed from new to closed
  • Resolution set to Fixed
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