Version 6 (modified by skomag, 12 years ago) (diff)

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Stub page for notes on topics to cover in a game mechanics guide

Melee Combat

  • weapon proc formulas
  • melee crit chance and damage bonus
  • flurry
  • bash / slam damage calcs
  • duel wield chance
  • hit chance
  • berserker frenzy
  • slay
  • strikethrough
  • slay undead
  • cripple blow
  • assassinate

Melee Defense

  • mitigation
  • avoidance
    • block
    • riposte
    • parry
    • dodge
  • AC
  • shielding

Ranged Combat

  • archery damage calcs
  • stationary non-rooted bonus
  • headshot

Misc

  • bandage wound max hp and healing amount
  • tribute
  • mend

Healing

  • exceptional heal

Spell casting

  • spell crit chance and damage bonus
  • channeling calculations
  • specialization
  • crit
  • * dd and dot (each tick)
  • * necro dot bonus
  • * damage bonus
  • buff durations - aa and focus
  • fizzle - chance calc and mana loss
  • charm break
  • root break

Buffs

  • buff effect cap
  • overcast blocking
  • duration formulas

Tradeskills

  • combine success
  • salvage chance
  • mastery bonuses

Hate

  • spell heals, nukes, damage
  • melee damage
  • proximity initial aggro
  • modifiers

Resources

  • links to various EQ sites

Experience

  • amount needed per level
  • AA distribution
  • Leadership
  • racial bonuses
  • zem and hotzone bonuses
  • con scaling
  • level differences for con colors

Faction

  • tiers and numbers
  • racial and deity bonuses

Skills

  • increase chance rolls
  • not green mobs