Version 7 (modified by skomag, 13 years ago) (diff) |
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Stub page for notes on topics to cover in a game mechanics guide
Melee Combat
- weapon proc formulas
- melee crit chance and damage bonus
- flurry
- bash / slam damage calcs
- duel wield chance
- hit chance
- berserker frenzy
- slay
- strikethrough
- slay undead
- cripple blow
- assassinate
Melee Defense
- mitigation
- avoidance
- block
- riposte
- parry
- dodge
- AC
- shielding
Ranged Combat
- archery damage calcs
- stationary non-rooted bonus
- headshot
Misc
- bandage wound max hp and healing amount
- tribute
- mend
Healing
- exceptional heal
Spell casting
- spell crit chance and damage bonus
- channeling calculations
- specialization
- crit
- * dd and dot (each tick)
- * necro dot bonus
- * damage bonus
- buff durations - aa and focus
- fizzle - chance calc and mana loss
- charm break
- root break
Buffs
- buff effect cap
- overcast blocking
- duration formulas
Tradeskills
- combine success
- salvage chance
- mastery bonuses
Hate
- spell heals, nukes, damage
- melee damage
- proximity initial aggro
- modifiers
Resources
- links to various EQ sites
Experience
- amount needed per level
- AA distribution
- Leadership
- racial bonuses
- zem and hotzone bonuses
- con scaling
- level differences for con colors
Faction
- tiers and numbers
- racial and deity bonuses
Skills
- increase chance rolls
- not green mobs
In game command list